darkknightkryta said:
nnodley said:
darkknightkryta said: I wonder if Guerrilla managed to get a tesselation engine in place for the game. 40k polys for a first lod model is a lot lower than what I am expecting this gen. |
Well when compared to killzone 3 which only had 10,000 for the helghast, 40,000 is a big jump. Especially just for NPC's. That's a lot of polys for a character that won't be on screen all of 2-3 minutes at the least. 40,000k is also more than most games had this gen for main characters.
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Which is why I question a tesselation engine. They could easily bump that number up 10 fold. Like, this is still an early game, and I think it looks amazing all the same.
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Idk, I tried finding any info on it, but there is nothing. I think they could have something in the works at least. All that polygon info I think was for the demo build and very early optimizations they had done. We'll see at E3 if the upgrade to 8GB ram is helping.