By using this site, you agree to our Privacy Policy and our Terms of Use. Close
darkknightkryta said:
nnodley said:
darkknightkryta said:
I wonder if Guerrilla managed to get a tesselation engine in place for the game. 40k polys for a first lod model is a lot lower than what I am expecting this gen.

Well when compared to killzone 3 which only had 10,000 for the helghast, 40,000 is a big jump.  Especially just for NPC's.  That's a lot of polys for a character that won't be on screen all of 2-3 minutes at the least.  40,000k is also more than most games had this gen for main characters.

Which is why I question a tesselation engine.  They could easily bump that number up 10 fold.  Like, this is still an early game, and I think it looks amazing all the same.

Idk, I tried finding any info on it, but there is nothing.  I think they could have something in the works at least.  All that polygon info I think was for the demo build and very early optimizations they had done.  We'll see at E3 if the upgrade to 8GB ram is helping.