| davygee said: There is no guarantee that there won't be screen tearing and such. All we know is that Turn10 have stated that Forza 5 will be 1080p @ 60fps compared to 720p@60fps on the 360. By all intends and purposes, Forza 5 may be using the same models or slightly better models because remember their engine will need to push out 2.25 times as many pixels, so I seriously doubt we will see a huge increase in the models and effects, but I'm looking forward to see what they've got to show next week. |
Model complexity itself should remain relatively static, I remember nVidia stated once that the NV30 right up to the GT200, geometry performance only increased by a factor of 3 fold, which took something like 6-7 years, where-as shader performance increased by 150 fold in the same time frame.
So at most because the Xbox One is using purely mid-range hardware, I would expect it to be at most a 6 fold increase in geometry.
However, here is the kicker, Rasterization is all about "tricks" to make rendering more efficient and fooling the eye into something being more complex than it really is, for example Impostering, which gives the impression the game world is far larger and more complex than it actually is. - Or Tessellation to give a model more geometry by altering a basic model or the use of culling to remove the processing time on objects that you cannot see in a scene or bump mapping to fool the eye into thinking that a flat surface actually has geometry.
So whilst Geometry performance may not increase by 1000x fold over the Xbox 360, once developers start to dabble in the new tricks that the consoles have available, then games will shine.
Right now though, you can't expect launch games to push the hardware, Developers don't have their head around allot of the new tech which for years has been PC exclusive.

www.youtube.com/@Pemalite








