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JEMC said:

@superchunk: I know it's not this time it's not the same situation as last gen, but there's still an important difference between WiiU and the other consoles.

And to save that difference there's one thing that devs and publishers will have to do: care about it. How many are going to think at this problem and say "bah, it's not worth the effort"?

That's just it. What effort? Modern engines are scaleable by default. Last gen, they were forced to use completely seperate teams for Wii vs PS360. They won't need that this round. Look at Ubisoft's quotes regarding Watch_Dogs. They are first building the PC/NextGen (including WiiU) game and a separate team is building PS360 and starting later.

Its clear WiiU's architecture and features are not an issue the engines being used are scaling for the devs without much effort on them.

And you can't take EAs comments at face value. They obviously have ulterior motives. However, they are also the only one being negative and tossing around info regarding an engine not working on WiiU.

But they don't need to as that's why Nintendo is giving Unity out for free with dev kits as well as tons of other SDK free help.