By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Some possible problems with MS's cloud offloading. The announcement that Respawn chose MS over Sony for Titanfall due to this is the reason I'm writing; it seems devs are serious about doing this. None of these are insoluble, just something to think about. 

1. What happens if more people than expected log on at once, for example launch day? Consider the Simcity outages, but applied to a single player shooter.

2. Processing power in the cloud for every Xbox One is not free. The cost still has to be in the Xbox One pricetag or more likely an increased price for Live Gold. You're not getting something for nothing.

3. What happens when the servers are taken offline after 3-4 years? When multiplayer servers close you can't play multiplayer, but when single-player servers close the single-player experience you bought is permanently degraded?

4. The game cannot require said processing power because it has to handle internet outages. If the calculations materially affect gameplay, isn't that a problem?

5. If this becomes common in games, it is a large barrier to porting. Writing code to handle a huge network of computers is already hard, and handling two or more may be considered to be too costly to justify.