By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JEMC said:

But how much can a game be scaled down without being a disaster? Dead Rising was scaled down on Wii, and it was nothing like the original game.

It's true that WiiU's power is still unknown, and it could be more powerful than we think. But the lower than expected power of the Xbox i still a rumor, which if it's not true will leave things like they were before.

Some have said to wait until this Christmas to make judgements given that there will be a few games that will be launched for current and next-gen consoles. Using those games like Assassin's Creed, Watchdogs or CoD we will have something to compare (although I think they will use their old engines for the current gen and WiiU games and their newer, better engines for the other consoles).

You can't use Wii to PS360 as a comparison.

Wii was almost 20x less powerful (wiiu is at max 6x to PS4) and Wii had no where near the same architecture as well as didn't support any of the modern shaders/other software tech.

WiiU has same architecture as well as same software tech.