Shinobi-san said:
Theres nothing to backup that this isnt marketing buzz though... And MS are strong in the business/enterprise cloud solutions not gaming. Integrating real time cloud computing as a means of core processing for a game is not something thats been done before. MMO's do not do this. Streaming services like Gaikai and OnLive dont do this either. MS are making bold claims and to be honest i dont see how this is gonna take off. And this instantly isolates people with no internet, bad internet or people who live far away from the server. Sigh...it seems like something extreme to do just to get better performance....rather spend the money in doubling your local processing power. Saying that though...i have faith in the Forza devs and respawns devs. |
To be honest I dont think MS cares if they leave behind people with bad internet. Enough people have it now and many more will over the next 3 years.
People raged on MS when they created Xbox Live and announced it would be broadband only. At the time that was a very small fraction of the community but MS did it anyway because they knew it would be better for the service and the community. Their gamble paid off massively.
Theres only one area I give MS a clear advantage over the competition and thats the online space. Theyve proved countless times they are the market leader there. So Im not going to jump the gun and say they havent figured out a way to streamline some cloud computing. Obviously the service is still in its infancy but even if you can take a few things such as some AI behavior and some of the general lighting that doesnt change much frame by frame and offload it it helps free space.







