walsufnir said:
Also keep in mind many things we saw this gen were done by "tricks" - there were a lot of things which looked quite cool but would've been better if they were *really* calculated. Take, for example, shadows. There are still games where this is made so bad I could cry! Again, textures. If you want a game to run at 1080p you better take care of good textures as it will be more obvious if they are low-res. Take Last of US - This game is a graphical masterpiece, yet sometimes the textures are really bad. It doesn't hurt the game in any way but it's obvious that ND couldn't keep the game on a standard throughout. This also shows in dropping framerates while playing. The question is - what do gamers want? If you want 1080p60 for every game, be prepared that the jump won't be as high as many want. If you want better poly-models, better lighting, bigger worlds, better lod, better textures, be prepared for 720p or even less. With decent AA, this will still look good. |
Just to be clear, AA is anti aliasing correct? I'm more than certain it is but other people? Who knows.








