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RolStoppable said:
Osc89 said:

I wasn't blaming the PS2. I was saying there can't be a direct comparison of the launch of the PS3 with the launch of the Wii U when you are talking about the brand power. This is because the PlayStation brand covers 2 consoles at once, so the brand can be strong by selling PS2s on top of not many PS3s.

I do see the Wii U being unable to retain any gains made by the Wii, and that is because the Wii sold to people who attach no weight to "Nintendo" or "Wii" as brands, so they have gained no brand power. They lost some of the value of "Nintendo" by straying from the core experience they previously had.

Okay, let's see if I got this right.

1) You use the GameCube as base value for Nintendo's brand strength.
2) The Wii didn't add to Nintendo's brand strength, because its customers attach no weight to "Nintendo" or "Wii" as brands.
3) The Wii actually made Nintendo lose brand strength, because many GameCube fans felt betrayed by Nintendo's change of direction.

What this means is that Nintendo didn't really win with the Wii. You also want to go on record that the Wii U will sell fewer units in its lifetime than the GameCube. Is that correct?


Woah not so fast. The Wii won the generation, but like I said originally I think it is debatable whether this will be seen as a "winning strategy" long tem for Nintendo. I don't know if the Wii U will sell less than the GameCube lifetime but so far it is doing worse. As for your points:

1) I have been, because it sold the worst therefore is my best guess for loyal Nintendo fans.

2) Yes, this is what I assume (minus the GameCube owners). I feel the focus of the Wii was a more casual owner who wouldn't care who made it, and just got it for the motion control.

3) Yes, because I am one of them.



PSN: Osc89

NNID: Oscar89