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kowenicki said:

They do the same with office 365.

I can download the full office suite on up to 4 (I think its 4) devices.  That is a piece of software that is a lot more expensive than a game.

365 licenses vary, so it all depends.  I think the standard is 3 or at least my Educational license is.

But the bigger point that both you and I are making is, Microsoft has the technology and ability to solve this whatever way they want.

The Xbox 360 has DRM that isn't significantly different from anything that has been purported to exist on the Xbox One.  In fact, so far, the DRM on the Xbox One is less restrictive in the fact that once the game is installed, the disc is no longer needed for the console to which the game was initially installed.  I can't tell you how many countless times I WISHED that were true with the Xbox 360! 

Activation is a completely different, side issue.  I personally don't think the purported daily online connectivity requirement is a need of the activation.  If Windows and Office don't need it, why would any game on the Xbox One need it?  It may need to do it once, but I think the online requirement boils down to the programming Guide.  Again, anyone who has AT&T Uverse will know this.  The MediaRoom-based Uverse set-top box requires that it phones home every 24 hours to update the programming guide.  In addition, I think Microsoft in pushing updates, is expecting consoles to phone home regularly.  So, I'm not convinced that the software activation requires a daily connection.  It doesn't make sense that it would need it.