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naznatips said:

Available evidence pro Wii on Project S:

1.) No More Heroes is Suda's fastest selling game ever.

2.) Suda claims he prefers making games on Nintendo systems to games on systems of any other company, because they respect his artistic vision.

3.) Kojima claims after MGS4 his next game will be a Wii game. Kojima is also a very big Nintendo fan, as he's stated many times. In fact, he begged to have Snake added in Brawl.

4.) Grasshopper Manufacture (and Suda 51) have made Nintendo system games exclusively for the last 3 years, including 2 Wii games.

5.) Snatcher was a point and click menu-based adventure game. If it doesn't radically change, only 3 game systems are suited to this. The PC, the Wii, and the DS. If it does radically change, then it can be built for anything.

6.) Kojima has done recent work on the Wii. He did much of the design work for Snake and did all of the design work for the Shadow Moses Island Stage in Super Smash Bros. Brawl.

 

Available evidence pro-PS3 on Project S:

1.) Kojima's Metal Gear Solid games (a series not at all related to Snatcher) are on PS3.

2.) Kojima has experience on the PS3.

3.) X-Man doesn't like the Wii.

4.) X-Man likes the PS3.

5.) X-Man likes to present unverifiable evidence about fanbase.

6.) Cause X-Man said so, and he's the X-Man.

7.) X-Man.

8.)


1. 'Project S' is owned by Konami and is primarily a Kojima game.

2. 'Project S' is owned by Konami and is primarily a Kojima game.

3. There's no reason to believe 'Project S' and Kojima's Wii project are one and the same.

4. 'Project S' is owned by Konami and is primarily a Kojima game.

5. Yes, because an MSX and a PS3/Wii game are bound to be the same.

6. There's a difference between designing a level and working on possibly the most important game of your career for 4 years.