zorg1000 said:
Well in ur opinion what was so risky about Naughty Dog games? Crash was a mascot platformer, basically Sonys answer to Sonic/Mario/DKC. Jak was also a mascot platformer could be described as the next logical step forward from the many N64 collectathons. Jak 2 just added in elements of Ratchet & Clank.
Uncharted Is also primarily a platformer that is a mix of Tomb Raider and Prince of Persia. The Last of Us is a zombie game in an industry filled with zombie games.
Im not bashing these games, I have enjoyed every Naughty Dog ggame ive played but I dont see how its taken huge risks.
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What did they do Risky? They made new IP's every generation, leaving behind their old critically acclaimed and mass selling IP's, crash bandicoot has sold over 25M copies and they left behind for Jak which also sold pretty well and went with Uncharted. That's pretty much unheard of, dropping a franchise that was as popular as Crash in place of a new IP, that's a pretty huge financial risk, one that you don't see from other studios, who simply milk their franchises and bring sequels across generations until they eventually die out.
Retro took a well known IP and added their own twist to it, and did the same with DK. While these games are amazing, they aren't really taking risks, for instance Crash Bandicoot wrath of the cortex was TRASH compared to Naughty Dog's Crash games, and yet it sold almost 6 Million copies alone, which is more than the Metroid Prime sales, this simply goes to show that by taking a popular IP alone grants sales, so I don't know where the risk was in remaking Metroid and DK games.
Also consider that while Uncharted has its similarities to Tomb Raider, that upon release the Tomb aider games weren't selling very well and they're also all kinds of different, and The Last Of Us isn't like any zombie game we've seen so far. While I agree both are top-notch studios it's simply absurd to say that Naughty Dog hasn't taken bigger risks than Metro.







