| Rpruett said: That's the same reason they're going to standard PC-based architectures. Backwards compatibility will be an easier thing to handle, production costs and development costs will be lower because it's more common components. This transition between consoles/PCs has been in the making for years, the manufacturers have just tried to avoid it. I imagine this might our last true console-generation. Following ones, might simply be more PC-hybrid based. Ultimately, I believe we will end up seeing more 'game' specific machines that are essentially closed PCs. Publishers will have a lot more power in these models for example Sony, Nintendo, etc. It will be the games they create moreso than the 'systems' to play them on. |
As long as consoles have
1. Exclusive games
2. Are the same for tens of millions of users making it easy for devs to make amazing looking stuff
3. Cost less than PCs with the same specs
4. Are supported for 10 years with both games and software patches that add new stuff and apps
I will still have a reason to get them and I'm sure many others will.








