Here is a question for you all...
Is the Interlaced/Progressive something handled by the video card when generating the output, or something internal in the machine?
i.e. if a game is running at 480i, is the internal frame buffer 240 pixels high? Or 480 pixels high? (and its the video card that samples every second line, and builds the appropriate analog signal going out to the display device?).
Might also be interesting to discuss NTSC vrs PAL. I actually run my Wii on non-progressive PAL mode (576i), as I think it looks a lot better (in some apps) than 480p does. Sort of less detail, but a higher resolution. 576p would be the best though :)
(definitely use component cables though, the difference in image colours/quality/stability is nothing short of amazing).
Gesta Non Verba
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