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"I think Metroid Prime was great for its time and even though MP3 was an improvement over it MP3 came a lot later so not as impressive."

Sequels can't be impressive.  Good to know.  Sorry Uncharted 2.

" DKCR was a good game but it was just copying what Rare had done in the 90s for the most part."

So you mean... they did exactly what they were supposed to do?  The whole purpose of DKCR was to modernize the DKC formula without losing the nostalgia, and they did an amazing job.  Contrary to what people might think, updating an older franchise and making it relevant for a new audience while not alienating the old is a really difficult task.  Sega couldn't even do that in their own franchise with Sonic 4, and I'd argue that Retro's DKCR is closer to the old DKC games than NSMB is to the old Mario games.  Regardless of whether or not you think DKCR should have been so similar to DKC, that's what Retro was told to do and they did it to perfection.  Oh, and they made the best level designs 2D platformers have seen in well over a decade.

"What else have Retro done? Metroid Prime Hunters, the MP Trilogy port and Mario Kart 7. Let us not pretend these blew anyone away, Hunters should never have been greenlit for DS, Trilogy was a port and MK7 was just MK as usual."

Let us also not pretend these were Retro games.  Retro was too busy to do Hunters which was handled by Nintendo Software Technology.  Retro had some input, but there role was pretty limited. Retro is actually completely uncredited for Hunters.  In MK 7 they had a hand in designing some of the Retro courses.  Again, pretty limited.  Criticizing Retro for these games (both of which are actually pretty good) is like holding PSASBR against SCE Santa Monica.

The company has released 4 games with a metaaverage of 91.625 overall (91.7 if you want to count Trilogy).  This includes the 10th best rated game of all time.  Somehow, this isn't enough to impress people.