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Interestingly the attach ratio gap has been narrowing since Kinect came out. So that means a larger % of 360 sales post Kinect has been to non-core gamers.

Of course the attach ratio difference could be due to many factors that are not visible to VGC. So unlike previous generations when every game was sold on a disc, and thus theoretically tracked independantly of the publisher / console maker, this generation the digital sales means disc sales is only a % of a game's total sales. What that % is for any given game that has a digial version can;t really be known.



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