RolStoppable said:
You must be blinded by nostalgia. Does Ymir Forest ring a bell? Tales of Symphonia was full of dungeons with annoying puzzles and it also had a forgettable overworld. It also lacked the free run in battles, so the combat in Dawn of the New World is outright better. And despite nine main characters in ToS compared to DotNW's two, DotNW has more characters that are truly fun to play. DotNW's skill system is superior to ToS's stupid EX spheres. ToS has a better storyline and is a longer game, but in most other areas it's equal or worse than DotNW. Basically, people hate DotNW for Emil and the Pokémon approach, but other than that it's not really any different or worse than other Tales games. |
The battle system is better, which is the reason for why I managed to get as far as I did, but that's about it. But it wasn't good enough to make me finish the game, and there was something about it that made my blood boil but I've forgotten what it was.
I did play ToS again while struggling with DotNW and I enjoyed it a lot more, despite the sequel's improvements to the battle system. Out of ToS's characters Raine and Genis where the only ones I didn't like playing as (in single player that is) and I didn't use Regal that much, but I had a good time switching between the remaining six (or five) so in the end I'll take the ToS characters over Emil & Marta.
Some dungeones sure had annoying elements but I don't see how DotNW improved on...anything. I thought DotNW was way worse in that department and all of the old content sure didn't make it better. The overworld in the sequel (or lack there of) was one of my biggest disappointments with the game.








