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Question for anyone more knowledgeable in the ways of Cloud - is it possible to run game instance both locally and in cloud, with cloud version being streamed and displayed first and if latency rises over certain threshold to seamlessly switch to local version (which would look uglier, but will have required latency)?

I was looking at this pic of nVidia Grid:



and if I read it correctly, by making rendering time shorter they are making up (or at least trying to) for all the network and encode/decode picture latencies.