kitler53 on 31 May 2013
| M.U.G.E.N said: Some new Rayman Legends info "- Xbox 360/PS3 versions do not provide any form of touch gameplay (no options to use Vita or Smartglass as a second screen). Murphy is mapped to a single button that automatically triggers his actions. - Touch levels design has been completely re-worked from Wii U/Vita version to match with the other consoles. The purpose was to obtain the same kind of difficulty/rythm/balance. - The overall difficulty has been toned down compared to Rayman Origins, leaving more space for a "progressive" evolution. They however focused on implementing a lot of secrets and challenges to satisfy gamers looking for more while avoiding frustration for the others. - The Preview Demo was including a new sub-aquatic level, with a more "open" structure. The level included a central hub to return to, with several switches to activate around the open level to free the way to continue. - The extra-time given by the infamous delay allowed them to work on an "Invasion" version of the existing levels. These are completely re-worked versions of the levels ("à la" Super Mario 3D Land extra levels) including Time-attack challenges. - Christophe Héral, who was in charge of Rayman Origins' music, is back for Rayman Legends "with a surprise" for those completing the game at 100% (excellent news, I LOVED Rayman Origins soundtrack) - PS Vita Version is identical to Wii U version in terms of gameplay (including touch levels). It even adds 5 exclusives "touch" levels. Performance-wise, the Vita version tested ran smoothly but with some dips below 60 FPS (whereas Wii U was rock-solid 60 FPS). - There is no over-arching scenario that builds a logic to the entire game. These are stand-alone "universes" that are pure context excuses for the fun, gameplay and art. Hence the nice quote from Michel Ancel in the title " |
makes my decision very very easy.








