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Soleron said:
pezus said:

1. Even when they advertise it as such? There is no doubt there.

You will find on release that it's the same price.

2. What kind of an answer is that? Yes, they will...(see: Wasteland 2 for example)

Wasteland 2 = $3,000,000 = 16 people for 1.5 years @ $100k/y including expenses, office, legal, marketing, localisation minus 5% KS cut and 10% rewards cut

I'm sorry but 16 people for 1.5 years is not enough to make a full modern game with recent midrange PC standard graphics and 15 hours of single player, all up to the quality of a professional studio. Maybe only six of those people will be artists. It's not possible. 




Lets be honest, if you have a small development team, people should be able to be flexible in their roles to get more bang-for-your buck, I.E. Programmer can do a bit of art etc'.

They might also hire some out-side assistance, like Web developers to do some GUI stuff, EA did that with Battlefield 3, it's a very cost effective way to go about some development tasks.
Also you have allot of free middleware available on the PC that if used right, can speed up development time massively.




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