| F0X said: It seems to work best when used to supplement a project, not fund it in its entirety (FTL anyone?). Regardless, it's still a relatively new approach to funding for developers. I'm sure we'll see some successes and failures in the near future. |
The trick is that you have to win people's confidence. That means you either need a reputation, or you need something really compelling to show potential backers. That means you need to have already made substantial investment.
In terms of kickstarters I've backed that have delivered, I have a new show with Ze Frank, and digital versions of Twilight Zone and Star Trek pinball. I have a few games that other people kickstarted, such as FTL, Organ Trail, and Star Command. That last one is the only disappointment. Glad I didn't fund it, sorry I bought it.
Kickstarter skeptics don't get it. One of the problems of uniform pricing is that some people value a product at way more than the uniform price. Selling at the uniform price to all customers can leave a product uneconomical to produce. By allowing enthusiasts to pay above the standard price, you allow products to come to market which otherwise would never exist. That's why people take extra risk and overpay for what they get, because it actually means that much to them and there's no other way to get it. I paid $50, just to get virtual Twilight Zone pinball, because the only way Farsight was going to digitize the table is if they could offload the risk of the licensing fee to pinball fans like me.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







