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I don't think MS is talking total crap when they say they can drastically increase the power of the console using the cloud.

But as of right now, its more PR speak than practical IMO.

I think if the world had a significantly better internet infrastructure then Cloud computing would be beneficial to the level MS are currently claiming. But that infrastructure just isn't there. Certainly not in 3rd world countries....and I would argue even in most first world countries.

I see latency, bandwidth and generally unreliable internet connections as the biggest issues here. ESPECIALLY LATENCY.

Not to mention, companies have not proven they can use cloud computing for gaming consistently yet. Most companies just mess it up.

Also, people like to talk about MS's cloud computing capabilities and its Azure platform...but this is mostly used for Saas and IaaS type applications. None of which are really bandwidth intensive or latency dependent. These things become major issues with games.



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