By using this site, you agree to our Privacy Policy and our Terms of Use. Close
the_dengle said:
Wow, it's great to see they've nearly passed their goal already, and about 20% of their highest stretch goal. It's good to see developers asking for reasonable donations like $30k... and not, you know, over a million dollars.

I wonder why they don't just put a definite Wii U port as a stretch goal instead of saying they really really want to do it but might not be able to.

Anyway it looks like they're probably going to meet most of their stretch goals, so that's cool for them. :)

Oh btw here's what they had to say about the Wii U version:

"A lot of you are asking why we aren't adding Wii U as a stretch goal, and to be honest, we really want to! But unfortunately, despite the Nintendo eShop's ability to self-publish, our game engine does not support Wii U with the license that we have!
That is why we might need help getting the game on other platforms than Windows and Mac! As you can hear, it is quite a rut we're in, but we'll definitely let you know when we are ready to support Wii U! We really want to make it possible during the Kickstarter period! Rest assured that we'll do everything to get on the Wii U!"

Maybe the license is too expensive? They are using the Unreal Engine.



Nintendo and PC gamer