noname2200 said:
I'd argue these folks ARE consuming what they're buying. The difference is that they're buying hype and names, not videogames per se. Doubtless there's some shrink out there who specializes in treating shopaholics who can give a pseudo-scientific explanation... As for those folks being a minority, I'd love to agree with you...but nearly every time I put my faith in the gaming community, I get let down. Paid online, rip-off DLC, high console failure rates, bloated game prices, online passes: all of these and more are extremely anti-consumer, but after initial howls of protest folks demurely buckled in and accepted these as the new normal. Even DRM has largely met with acceptance; Steam was villified in the early days, since it really is just another DRM scheme at heart, but to hear folks tell it today it's the greatest thing since sliced bread, and Valve can do no wrong. I would only be mildly surprised if the newest form of DRM became accepted too, especially if Microsoft/Sony/whoever take some steps to sweeten the pot. After all, they're letting you resell your games in some way/shape/form, so is it really that different than what we have now, when you really stop to think about it?*
*Yes |
I absolutely agree with you, that's exactly what i think. Unfortunately this new kind of DRM is already being accepted as we can see based on Xbox One's preorder numbers and the general acceptance of PS4's DRM(if it actually has one) in gaming forums. The sad truth is that most gamers simply don't care about anything if they can just buy the newest media-hyped game.