Imaginedvl said:
Don't bother with this guy... He reported me for saying the same exact thing (I'm a dev. and I'm using Azure for cloud processing). I said that it is not because he is reading something on the internet that this is true and he reporting me for that (and I got a warning for "implying he was stupid" just because I said he was just an internet reader and not a dev.)... And then he played the "prove it" card. Just look at a lot of replies here. People are arguing that we need a lot of bandwith etc. to use the cloud processing... The only thing we really need is an internet connection (obvious); then processing stuff in the cloud does not mean rendering it in the cloud and streaming it; like many asynchroneous tasks in a single player game, we can process it somewhere and get the result later (so the lag is not really a problem, no need to have very high speed internet for that). Everytime you are giving your opinion on the possibilities and potential and why it is doable in today's internet environment, they keep replying with "did you read the EuroGamer article..." like it was the absolute truth :) And when you try to explain them that they are also speculating; they are asking you to "prove" everything... But they believe everything in the article... go figure... |
LOL! Keep em coming!
You clearly haven't read the article. Because the article doesn't suggest there are no ways to use cloud processing. They're taking the wait and see approach, while elaborating on the reason why they think it's not going to have as big an impact as MS claims. It's really funny how you argue this touted feature of the XBO. People say that it won't be a "game changer" feature. Most agree that the use won't have as big an impact as MS claimed it would (4 times the power of the XBO has without it)... And so far, you've saying the exact same thing everyone is saying... And there you here, still arguing for nothing.
But go on. Keep on arguing with yourself. xD







