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sergiodaly said:
NEET said:
huiii said:
NEET said:
Didn't think Sony would be stupid enough to do this looks like I might have been wrong.


Why stupid? It's a built in hardwarefeature. I don't think it's gonna cuase devs all that much trouble to do it.

Adding trophies or something is probably more work than this.

Because it adds to the cost of developing games anything that adds cost is another reason not develop for that console, you want good will with people making games that will sell your console not piss them off.

as far as we know... sony only requires a vita control scheme (because Vita don't have L2 R2) in addition to the normal game submission for release in the platform. until we know more, your developing cost argument is BS.

now... even if that does cost some kind of money to implement. lets do math... lets say, 3rd party dev has a game idea, 20millions put that idea into game form in PC, 1 million to port to XB and 1.1 (added 0.1 because of vita just to make you happy) to port to PS4. lets say xb one and ps4 have the same install base of 5 million consoles. you talk like is worth ignoring half the potential costumers just because the small addition to dev costs. you still think you are right? (all these numbers are made up but still are a very well possible scenario so don't give me that argument)

also MS has kinect and Wii U has that controller, sure they do not mandate (we still do not know nothing about MS is this matter), but aren't those in every console? will or will not be pushed to be used by devs? does those add cost to implement? is this the same as previous generations with proprietary peripherals? all yes answers and obvious no answer to the question above is the reasonable thing to think...

As i say ive done it for PSP and PS3, its a days work tops. Even then youd have to be slow, just wasnt used on PS3 because it took over a 1 SPU to do it, which devs didnt want.