Ssenkahdavic said:
Added this too!
edit: Hell, I want to see a game running on the cloud and continuing to run after the internet gets cut out from under it. |
Technically, there is nothing very hard to achieve that. Queue up the request, wait for an async response, if no response, compute it locally (with the impact on the gameplay). Obviously everything must be asynchroneous but there are plenty of async. tasks in a videogame :)







