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Ssenkahdavic said:
I want to see this in action.

MS, give me Side to Side video's of games running:

1) Not connected to the net
2) Connected with < 10 MB Connection
3) Connected with > 10 MB Connection

I am very curious how this will look and how this will effect development.

I'm sceptical about using this for rendering processing actually but it looks like even Nintendo is looking into that direction...
I want to see this in action too, esp. the comparisons :)

But there are plenty of other areas where it can offload the local CPU.