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Barozi said:
Cj2i3 said:
Wow only 3 mediocre games in 19 years of developing games, not bad. I highly doubt this game had a very high budget in the first place. It probably won't take many copies sold just to break even I'll estimate 500,000 copies to break even and 600,000-750,000 copies to make the project be worthwhile/profitable. Though I doubt it will even sell 300,000 copies by the Holliday's, it won't cripple Insomniac by any means but it will definitely hurt their wallet a tad.

yeah but on every platform



Yes 360+Ps3 combined, again it's just an estimate. I'm basing it on the lack of marketing, Insomniac was working on it less than 2 years having released Resistance:3 and All 4 One in 2011, out of the 180 people Insomniac employees probably 60-80 were working on this project, and for the fact the game looks low budget.