Ya, what I took away from this is that they will finish up whatever titles they have in development for consoles and push them out the door, ASAP. Then they will be moving to smaller projects that can be released on smart phones, IPad's, and web-browser as their main focus. But they will still have a team that will crank out a console game every few years, but it will never be the quality that we expect of them (seeing as it takes them 5-7 years to produce this gen, next gen will be impossible for them especially with their new mission statement that reads "We now do smartphone games").
So sad too. Because if they would just focus on a single game or two at a time, set a budget and a deadline (with reasonable delays for quality if any) of no more than 3 years dev time per game TOPS, and stick to it....they would be fine. They would schedule their team and production around that budget and timeline, and it would be what can be produced in that time. As it's been, they take as long as they want, to make it as good as it can be, while also starting new projects on a whim/taking team members from one project and shuffling them to another. That is a recipe for disaster, and it's not how you DELIVER a AAA muti-million dollar quality console game. What you get is the disappointment that was FFXIII and the undelivered final product that is Versus XIII.







