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RVDondaPC said:
famousringo said:
So Star Command is a terrible disappointment. What I wanted was a game of space exploration. Turns out that's too hard, so the developers made an incredibly clunky RTS instead.

I'm playing Star Command and I really like it. The storyline is really enjoyable and so are the battles. Even the music and sound effects are pretty good. There are a few bugs, but none of them effect the game play that I have noticed so far. (They've released a few patches already, probably since you played). I'm enjoying the game so much I'm not downloading it to my iPhone so that I can enjoy it on my iPad while I'm at home. I can't wait for them to release new content and elements for the game. The developers seem to be pretty active. What did you specificly not like about the game. And what did you wish they did instead? 


First off, the concept. Clearly derived from Star Trek, but Star Trek is foremost about exploration, and to a lesser degree science, politics, combat, and philosophy. They've only managed to represent combat in the game, and every single damn encounter works the same. Start with a dialogue, try to pick the choice that won't get you ambushed, enter combat.

Even the combats stay the same, you're never going to have a battle without boarders and I only found the one zombie encounter where you weren't firing on an enemy ship. You can't fire strategically at the enemy, such as in FTL, and the firing minigames stink. You can't ever board the enemy ship.

Furthermore, the combat is tedious with micromanagement. Why the hell is it not enough for me to wait for a system to charge before using it, I need to manage tokens to activate the system? Tokens which for some reason aren't generated without my explicit command, and are stored alongside very out-of-combat upgrade tokens. Boarder combat might be more tolerable if unit movement wasn't so incredibly tedious and the strategy didn't devolve into simply bundling your units all together.

A lesser crime is a disjoint in the artwork. It's weird to see pixel characters standing in front of non-pixel backgrounds.

The music is good. I'll give it that. Otherwise, I find little redeeming about the game.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.