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Adinnieken said:
That really depends.  At one point the PS3's failure rate was 40%.  Granted, that was only in Europe and only applied to a batch of consoles, but in a given space and time the PS3's failure rate was an high as 40%.  It's still consistently 10%, where as the Xbox 360's failure rate is lower. 

The Xbox 360's high failure rate is attributed to those Xbox 360s that had the Xenon/Zephyr boards sold through 2007.  After that, the failure rate steadily fell.  With the Jasper boards, that failure rate fell to about 1%.

The Durango processor has a massive heat sink and a massive fan.  My guess is that Microsoft made sure this go-around that not only was the device going to run as cool as possible, but any failures were going to be heavily investigated to ensure they were/are resolved before manufacturing.  Engineers weren't oblivious to the Xbox 360's problem, they just believed it would work itself out as manufacturing improved.  That was a misunderstanding of the problem.  I get the feeling they are more willing to aggressively pursue any issues now rather than have to deal with problems later so as to not repeat the debacle of the RRoD.


The PS3's failure rate has never been 40%. You can't take one batch and say it applies to the whole console. That is like saying "at one point the 360's failure rate was 100%" because in the given space of "my house" the 360 broke.

And the 360 has never had a lower failure rate than the PS3. Have you seen this? http://www.polygon.com/2013/5/25/4365392/microsoft-shooting-to-sell-25-million-more-xbox-360-units That is Microsoft saying they expect to get another 12.5 million sales from replacements. That means if they think every single person whose 360 breaks buys a new one, the 360 has a failure rate of 16% (and I doubt they think that everyone buys a replacement).



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