Scoobes said:
How are Diablo and Sim City any different? They both offload processing to Blizzard/EA servers and both are designed with this in mind. The servers are different but otherwise how is that any different to what Microsoft are pushing here? And the GPU is weak compared to most modern PC GPUs and 50% weaker than PS4 GPU (which is mid-high range compared to current PC GPU). The tech sites have it with 12 CUs, 768 shader units and 1.2 Tflops (vs 18 CU, >1100 Shaders and 1.8 Tflops in the PS4, same GPU architecture). MS glossed over the specs and are pushing this cloud supplementing system instead. Typical PR for any company; quote your strengths. Unfortunately, this isn't as big as a strength as they're making out. I'm not bashing, just being realistic. If you want to believe Microsofts PR, go ahead. Edit: And I meant the tech is too early, not the announcement. The network infrastructure isn't good enough for most consumers. |
You are constantly coming back to Microsoft PR bullshit and blah blah blah and trying to bring other issue into the debate.
Now you are bringing this "rumored" better performance of the PS4 GPU with this dicussion and using it as an excuse to bash MS... Seriously, MS talking about the cloud and their integration of Azure VCPUs in the Xbox toolkit BECAUSE of "their weak GPU"? Are you reading what you are writing before posting this non-sense?
By the way, dedicated servers != cloud processing... I will not EVEN try to explain you the difference.
It is alright, I'm done arguing with you. you know, just don't buy it lol...







