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DarkD said:
I don't think so, because why then are there so many people talking about how games like lair or Dead Rising allow for 200 zombies or 1000 soldiers onscreen at any one time. Processing power can not be part of graphics because why then are the 360 and PS3 graphics virtually identical?

You mean these people actually paused the game and counted them, recorded all their behaviour, and managed to pause to the next display frame, and analyze what changed, all this through a small sequence of 10 seconds?

No, nobody did that. People talk lots of nonsense, but I've yet to see this detailed analysis of 200 zombies or 1000 soldiers with each their behaviour on screen. The truth is that most of these "objects" on screen have the exact same behaviour (crowd AI), and that the only difference is in graphics: the consoles with more powerful GPU and CPU can "modelize" all of them, the Wii could only display all of them by cheating.

So it goes back to graphics once again.

And processing power IS part of graphics. How do you think all these 3D graphics appear on your screen?

3D is heavy on computing power, just look at graphics card power (dedicated to graphics) compared to a general purpose CPU. And keep in mind the graphics card is SPECIALIZED, while the CPU is for general purpose.