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Zappykins said:
It was on one of the events Major Nelson hosted. It might have been on his yahoo Q&A chat.   He was asking about letting other people play their game, not selling it through a retailer.  Those are different things.

Many developers hate the fact that used do not make them money off used or traded games.  I do see how doesn't really seem fair to them.   It's not the disk that has the value, but the information on it.

True to a degree however the value of that information does decrease over time as well. For example, if a game developer released a Doom clone onto the market today, would that game be worth $60? Would you pay $60 for such a game? I strongly doubt it, you may pay $10 for the nostagia if it was actually Doom, but a Doom clone would struggle to sell for $1. Why? Because as new games are released over time that offer more value (either through perceived quality, features, or just gameplay) at the same $60 price tag, then previous games that offered less perceived value have to drop in price to attract buyers.