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Zappykins said:
Xenostar said:
Can i register this game as deactivated with azure myself?, in the few times i have sold stuff, i don't want no pitiful price Game offer, i sell them on EBay for what its actually worth.

Sounds like yes you can.  You just have to 'unhook' the game from your account.  I have bought a few games off Ebay myself.

Where do they state that? In the article you posted it clearly says

Gamers will only be able to buy and sell used Xbox One games at pre-approved retail partners who have integrated their computer networks with the Azure system.

Why would you use pre-approved retailers if you can 'unhook' them yourself and sell them to anyone or any shop you like.
It would be nice if they would allow that.

Ideal system:
- Allow you to grant temporary usage of a game to another account (locking yourself out) which you can revoke any time you want.
   Easy game sharing, lending, etc  Not attractive for sales as the original user can reclaim the game any time he wants.
- Allow trading via xbox live by putting your game license up for sale. A percentage or flat fee goes to the publisher, you get the rest of the money in your online wallet and the license is transfered to the buyer.
  Either an online auction house for used games, or by private message system.
- Allow trading via shops by the proposed system.
- Allow locking your game(s) to a specific console for longer periods then 24h so you can take it off-line however long you need in case you want to take it to a cottage or something. There should still be a time limit so your licenses can go back to your account in case of console breakdown. (Shops can check the status and not take the game if you have locked it)

In some ways this is still more restrictive then simply keeping it tied to the disc, but publishers get a share and some things become easier as well. Also opens up lending and trading digital games. Everybody wins?

(Well, everybody with an internet connection that is...)