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Scoobes said:

Well, based on past experience on 360 with its eDRAM, that eSRAM will likely be used for "free" anti-aliasing in most games.

For comparison sake, bandwidth for each RAM:


Of course, but it's not just because of the memory in that piece of silicon, it's because of the extra logic included with the eDRAM that performs the Anti-Aliasing.

Remember the Xbox 360 had 10Mb of eDRAM, which is far from enough to hold an entire image at 1280x720 with 4x Anti-Aliasing, so the work was split up into smaller tiles to fit it into that tiny space, which works rather well, the same thing is going to be employed in the Xbox One as it's efficient.

I still think the console is far to underpowered though, same goes for the PS4, but that's just my opinion.



--::{PC Gaming Master Race}::--