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Darth Tigris said:
So the PS4 will be able to stream full PS3 games from the cloud, but the Xbox One won't be able to offload SOME of the work for a next gen game from the cloud??? Really???

I can't believe this is only the beginning of how people are going to be about these consoles ...

Different thing. It's far more complicated to integrate lighting maps or cloth dynamics coming from the cloud (at slightly variable timing) into the existing rendering pipeline then to decode a (slightly buffered) 720p30 compressed video stream.

Plus nobody claims streaming full PS3 games will be better then playing them on a PS3. I have zero doubt that GT5 or Wipeout HD will be a disaster streamed from the cloud as opposed to running on a PS3.

This is PR bullshit, promoting always online (and thus gold) for single player games. Programming parallel streams for physics and graphics rendering is complicated enough without having to integrate data that may or may not be there in time. Plus the time to receive, decode, and the memory required to store that data, and simultaneously have a backup method ready and available is only taking resources away that could be utilized better locally.

It can do a lot for persistant world multiplayer games, mmo's with dynamic worlds. Send all the data around you from the server while doing the rendering locally, second life style. (You can do that for singleplayer too ofcourse, unique huge dynamic worlds. Except it's not economically viable to have a whole world running for each player)

Btw the cynic in me says it will mostly be used for targeted in game adds.