| NightDragon83 said: You guys do realize that nobody here is obligated to pay for ANYTHING that M$ or any other game company is offering, right? If you don't like how the sales and distribution of software is implemented with Xbox One or any other game company / console, then simply DON'T BUY anything. If you don't buy anything, they'll have no choice but to change their business model or lower prices. No one is obligated to go out on day 1 and spend $60 for a digital download of a game for example... like myself. I have NEVER payed full price for new software this entire generation. How did I do it? Simple, instead of running out and buying games day 1 or even "pre-ordering" them like a mindless lemming, I wait a month or two and get said game when it goes on sale at retailers. This way I'm not only saving money, but I'm never really backlogged with games anymore either. Also, the good thing about the games mainly being digital-only is that this opens up a more aggressive pricing structure a la Steam, where not every single newly-released game has a flat MSRP of $60. I never sell / trade in my games anyway, so if I'm still getting most of my new games for around $30-$40 or so like I am now simply by waiting for sales / price drops, then I have no problem with this model going forward. |
Why would they drop the prices? With the second hand market under tight control there is even less reason to lower prices. They could have combatted second hand sales by offering new digital versions for lower then shops sell the second hand game. Yet they didn't want to damage their relationship with the shops, so instead opt to make the consumer pay by restricting the second hand market.
It's not going to be like Steam. Console business still relies on their relationship with retailers to sell the consoles and accessoires. They still won't be undercutting retail prices. Plus MS and Sony want a cut too, much bigger cut then Steam I would imagine. If anything games will hold their initial price longer.







