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J_Allard said:

And that will go towards new and better things so in the end some of it does go to the developer. Furthermore if this means more people buying new and a new way for them to actually track used sales then maybe more developers get sales bonuses.

 

As for how some of us can dare defend this, idk if anyone is actually defending it so much as we see the inevitable. Stuff like this is coming to consoles, you might as well get used to the idea. Personally I think this is a great step up from the PC market, where you buy a game and it's stuck with you forever. If they can make it so you can go in and sell digital games as well, fucking awesome.


I really don't see why they can't. In my view of the scenario, MS/Sony/Whomever can sell potentially two different versions of the same game online. One that is resellable and one that is permament. The permament version is like what we have now, your account forever has a valid license to the game. The resellable version's license is valid for a day or some small amount of time. After that, it checks to see if you still "own" the game in the service and renews the license. You can put the resellable version up on a market place for whatever price and MS/Sony/Whomever takes a cut of the sale price and you get the rest. The next time you try to play the game you sold (after a day), your license is no longer valid and doesn't renew.

It might be a little confusing and maybe they just don't want that in general, but, it seems doable.