disolitude said:
Not nearly as much as you think. Think of it this way... When you die in Halo, the console has to make sure the spawn point in not within sight of anyone and is safe to respawn. When 10 people die in a span of 5 seconds this could be very CPU intensive. Having servers do this work and simply send instructions to a console saying "Spawn here" isn't bandwidth dependant at all. |
yes... but the article says lightning and cloth dynamics, and those aren't just find a spot in a map... those are heavy processing instructions that, yes, can be done in the remote server but the out put will not be small. but if theres a good internet connection, you can have those outputs in your memory in time to be used and displayed. still it will never be better than local HW. this points for sure to a subscription service to use these remote servers, much like the sony solution. Also, isn't this a method that can be applied latter even by nintendo in the wii U if they decide to go down this route? unless i am missing something HW wise that makes this only possible on Xbox One.
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