| sergiodaly said: this is internet bandwidth dependent and it will never beat local HW. still a good step into the future of new possibilities. |
Not nearly as much as you think.
Think of it this way... When you die in Halo, the console has to make sure the spawn point in not within sight of anyone and is safe to respawn. When 10 people die in a span of 5 seconds this could be very CPU intensive. Having servers do this work and simply send instructions to a console saying "Spawn here" isn't bandwidth dependant at all.







