Kasz216 said:
and that's the problem. I understood what your doing. It's just that it's about the first thing most statistics and research proffesors will tell you NOT to do, and will immediatly smack you on the nose with a newspaper for doing. It's inherently deceptive. (And dangerous in a world where a lot of people search via images for graphs. At the very least the image of the graph should have fake data listed somewhere.) Also, you never claimed it wasn't real research. Simply just assumed people knew it wasn't. All in all, it's something you should never do. I'm sensitive about these things as i must of had nearly a dozen statistics classes and programs and have done actual real world consumer marketing research. (It can cost much less then you think.)
As for the meat of your post? I don't actually disagree. The only caveat I'd mention your made up numbers could be way off. Espiecally if the Xbox One isn't seen primarily as a Games console. Which, I wouldn't be shocked if Microsoft marketed it as something else completely. The Xbox One could very well be seen the same way as a Smartphone. Where games are the minority value to the average user. Sure if you only want a smartphone for the games. The smartphone is a shitty gaming device. As a device that plays games though?
Perception of what your product is GREATLY affects what you will pay for features. |
It's not deceptive because it's obviously thrown together very quickly, obviously not real research, and I didn't base my arguments on the numbers being true.
The graph is simply a more simple way of letting people understand my point:
1) I think there are two major segments: gaming and non-gaming
2) I think that the gaming and non-gaming features appeal very differently with each segment, and the WTP it adds for each group is inversely related for the most part.
3) I think that overall, the non-gaming features aren't that valuable to non-gamers, making them have a much lower WTP than gamers.
Instead of just saying all that, I illustrated it by making a hypothetical graph. Again, I don't even have anything on the Y-axis. I just have fucking numbers there for Christ sake, and only because I was too lazy to get rid of the axis labels. It's not even dollars. That's why I'm saying that I'm not even basing the arguments on numbers, as there aren't even any. What does "60" mean on my graph? $60???
If I got rid of the y-axis labels, would you have been happy? I'm just illustrating what I believe is the current relationship between the gaming and non-gaming features with WTP, for each group?
Or are you saying that you can't even use graphs to illustrate concepts?
Which brings me to another point.
GRAPHS =/= STATISTICS
End of fucking discussion.