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Kinect one might suck for games yet I use it every day for navigation when I'm not gaming.... and beside pausing during a high intensity scene in an action movie I have close to no issue with it.... the lag is there but at least I don't have to stop eating or do what I'm doing on my phone or tablet to pick up the pad wait for it to switch on and do what I have to do.... like someone said it's a glorified remote control.... and I wish I could use it on all my device because bottom line it ain't more expensive than my harmony universal remote....

I can see so many application in hardcore gaming with the new one..... people are so focused on the tracking part.... why not use the heart rate to do great things in survival horror games to spike stress.... or the facial tracking for moods in RPG or MMO... voice control in squad games, or for commands that actually use a button that could be used for something else.... like reloading or switching weapons.... heck imagine in COD Ghosts giving out orders to the dog etc....

or even use the tracking for counter or defensive stance in lots of games (put your hands in guard position during a major explosion in a game or else, counter a kameamea in DBZ anyone :P )


yes the full body motion is going to be still more than likely be used only by dance games, mini games etc.... but this is a logical thing since hardcore gaming is becoming a niche market of the entertainment industry.... once again MS has never targeted a crowd younger than 18 yo and is focused on the 25-35 young active with kids which is a way bigger market than the 15-25 hardcore gaming that Sony is targeting.... and never pretended to aim at anybody else..... and that's a good thing for the VG industry cause it ain't Sony or Ninty model so far that is going to save it.... and PC gaming is doomed since piracy is a rampant redundant issue on that platform with some title reaching the 80+% crack rate....