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drkohler said:
Adinnieken said:

I'm not the one saying stuff and not backing it with links.

I'm not doing the work for you. Just google the key words and read.

5GB is for game code.  There is a portion of the 3GB that is used for video memory, and the difference for the OS.  So my guess is the OS total runs in 1GB while the game is running, using approximately 2GB of RAM for video graphics.  In constrained, the memory for video graphics is reallocated based on the needs of the application running.  Likewise in the suspended state, the game still retains the 5GB of memory, but has no access to the GPU.  So likely in this state all memory is allocated to the running app and the video needs of it.