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Smidlee said:
TWRoO said:
bigjon said:
This is just the beginning... if someone(Free Radical) can get this implemented into an FPS game.... The 360 might have to say goodbye to the FPS crown.

I really don't think it would work for an FPS... and I'm not sure why people think it would... if you were really there shooting stuff you wouldn't be doing so through a window a metre in front of you.. it would be very disorienting. wheras other genre can benefit massively, Endless Ocean for instance could have you moving around to look at the fish, 3D puzzlers (like this i think) would work really well.

Well there are already FPS with head tracking that works with 6D movement which I doubt wii-mote can do. (maybe it can with three LED lights). In fps I find tracking head is more of a hindrance that a help especially in multiplayer. (like you noted , too much movement can be very disorienting) I've notice in the video the camera movement is very slow unlike a fps. Combat flight sims are in a way a special kind of fps where you can't turn the camera (point of the plane) around in a split second, thus head tracking is the most useful in these cases.

I still beleive a great game for console head tracking would be a Mech type game.

As far as gear I like using a cap with my TrackIR.


The Wiimote IR camera is capable of tracking up to four IR points. I'm pretty sure your cap could be made to work with it just fine, given the right software. 



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