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JayWood2010 said:
famousringo said:

I don't mean a standard controller. That's just as pointless as the sixaxis. It's too poorly-balanced to even work well with tilt controls, forget gestures.

You need something well-balanced that allows freedom of motion. That's what Move and the Wiimote do, and I think both designs could be improved upon. 

Kinect could do a whole lot more with just one thumbstick and a couple buttons. On it's own I don't think it's much good except for dancing and boxing. It's frustrating to me because MS was committed enough to fix the range problem, the latency problem, jack the resolution, and make Kinect part of the core Xbox experience, but they couldn't quite push it all the way to designing a controller that would work harmoniously with it.

I'm not sure what you are trying to say lol

I take it as you can either use a controller by it's self or you have the option to use both, or lastly you have the option to play it with kinect only.  Example being Killer Instict.  You can either use a controller only.  Or you could use kinect only. 

The problem is that trying to use both would suck, because unlike the Move or the Wiimote, a conventional gamepad has not been designed for motion gameplay at all.

Have you ever tried to use a sixaxis? Because trying to use the XBone gamepad with Kinect would be just like that, except possibly with more jumping, I guess.

Basically, some tasks are best suited to buttons, thumbsticks, tilting, or gestures, and it's possible to develop an interface that can do all four well at the same time. Microsoft's setup won't let you do more than two of those things well at any given time, even though their system for motion gestures is top-notch.



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