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Multimedialover said:
famousringo said:
What I liked:

Install games to HD. No disc switching. One of the nice things about both my hacked Wii and the Wii U.

Improved Kinect. Less latency and a low enough minimum range that I think it could work in my house now. Disappointed there's still no controller designed for use in conjunction with it, though.

I thought I saw a headline somewhere that it would have save states or a similar feature that lets you save/resume at any point. A well designed game already effectively does this, but now we don't have to hope the game is well-designed, I guess.

That's it. Not enough to justify a buy. Sorry.

It was confirmed though that you can use the controller and Kinect in the conference even Tablet as well all the same time if developer wishes. 

Take Ryse by Crytek, which is now confirmed to use the traditional controller with Kinect. Making the game probably much tighter to play. Rather than on rails.


I don't mean a standard controller. That's just as pointless as the sixaxis. It's too poorly-balanced to even work well with tilt controls, forget gestures.

You need something well-balanced that allows freedom of motion. That's what Move and the Wiimote do, and I think both designs could be improved upon. 

Kinect could do a whole lot more with just one thumbstick and a couple buttons. On it's own I don't think it's much good except for dancing and boxing. It's frustrating to me because MS was committed enough to fix the range problem, the latency problem, jack the resolution, and make Kinect part of the core Xbox experience, but they couldn't quite push it all the way to designing a controller that would work harmoniously with it.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.