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9087 said:
tontus said:

UPDATED: I seriously doubt it can sell much more than 1m or as high as 1.2m first week and 5m+ lifetime. It could JUST reach 1m week 1, will probably pass 4 million lifetime but it's extremely unlikely to hit 5 million without a ton of bundling.

The only reason the the Uncharted series sales range around 5m+ is due to mass bundling. Take away 500K from UC1, 1m from UC2 & 1.5m from UC3 (the level of mass bundling increased with every game) then with UC1 at 4.07m, UC2 at 5.17m & UC3 at 4.37m you have roughly how popular the games really are averaging 4.54m (don't get me wrong, still very popular). Please don't argue about this, just accept the truth and move on.

With GT6 coming out later this year I don't think TLoU will get much in the way of bundling other than a limited edition bundle for a few weeks/months. It will not have the same boost UC2 or UC3 had, that's for sure.

Looking at its US pre-orders, I think it should at least add another 100K and end up at 393K. Now add another 70K to that and you have 463K first week in the US. It will probably do less in Europe, perhaps around 350K+. In Japan it will do something like 37K, which totals 0.85m.

I forgot to take into account sales from 'Others', so it might actually have a chance at hitting 1m first week, if it can add 0.15m from others then it'll hit 1m, I think it will just, JUST, make it. If not it will come short by no more than 20K. By the end of this year it should pass 2.2m. In 2014 it will sell another 800K. In 2015 = 450k. 2016 = 150K. 2017 = 75K. Then maybe another 50K onwards.

Lifetime, I'm predicting it'll sell 3.73 million by itself in addition to it receiving +500K (4.23m) from UC1 level bundling, +1m (4.73m) from UC2 level bundling or +1.5m (5.23m) from UC3 level bundling. I think it'll only receive UC1 level bundling so 4.23m is my final prediction.


The same could be said for Forza and Halo


Let him be that guy is obsessed with bundles and uncharted, but what he doesn't realise is that he's very very wrong.