I can only guess that allowing independents to publish on XBL didn't really do much if anything to pad Microsoft's bottom line.
I think we've all heard the grievances and rumblings amongst indy developers in regards to XBL which indicated it was never meant to be some sort of charity to help fledgling and unknown developers establish a foothold in the industry. And frankly, as much as I'd like to support independent gaming and developers, it is much like the iOS market where one has to dig and sort through a lot of chaff to find gold.







