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The key result will end up being nothing to do with sheer power, but instead which console do the developers actually develop a title for, and which console will get the port of the title? While PS3 was a more powerful console than Xbox 360, the difficultly to develop on it meant most devs made games for Xbox 360 and ported them over to PS3, resulting in frame rate drops effecting gameplay. If the PS4 is as nice to develop for as some of the devs are crowing about, this might change.